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eSports (also known as electronic sports, esports, e- sports, competitive ( video ) gaming, professional ( video ) gaming, or pro gaming) are a form of competition using video games. Most commonly, eSports take the form of organized, multiplayer video game competitions, particularly between professional players. The most common video game genres associated with eSports are real- time strategy (RTS), first- person shooter (FPS), fighting, and multiplayer online battle arena (MOBA). Tournaments such as The International, the League of Legends World Championship, the Evolution Championship Series and the Intel Extreme Masters provide live broadcasts of the competition, and prize money to competitors.

Although organized online and offline competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s when participation by professional gamers and spectatorship in these events saw a large surge in popularity. Many game developers now actively design toward a professional eSport subculture.

The genre of fighting games and arcade game fighters have also been popular in amateur tournaments, although the fighting game community has often distanced themselves from the eSports label. In the mid-2010s, the most successful titles featured in professional competition were the multiplayer online battle arena (MOBA) games Dota 2 and League of Legends, and the first person shooter game Counter-Strike: Global Offensive. Other games with significant earnings include Call of Duty, Heroes of the Storm, Hearthstone, Overwatch, Smite and StarCraft II.

In 2013, it was estimated that approximately 71.5 million people worldwide watched eSports. The increasing availability of online streaming media platforms, particularly Twitch.tv, has become central to the growth and promotion of eSports competitions.

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